Format of mobseen file | |
Column No |
Description |
0 |
MOBseen (literal text) |
1 |
Zone number |
2 |
Zone X |
3 |
Zone Y |
4 |
Zone Z |
5 |
Mob Level |
6 |
Mob name |
7 |
TypeTag (e.g. Poison Merchant,
Thane Trainer) |
Format of delveseen file | |
Column No |
Description |
0 |
DELVE (literal text) |
1 |
Realm (0 - Unknown, 1 - Albion,
2 - Midgard, 3 - Hibernia) |
2 |
Countless description, in quotes
(if the description begins with a number, it is removed) |
3 |
HEX Slot the item was in when it
was delved. This is not where the item can go, unless it is equipped when
it is delved. See below for a list
of slots. |
4 |
Stack count. May not be
acurate in all cases |
5 |
Condition |
6 |
Durability |
7 |
Quality |
8 |
Bonus |
9 |
Level |
10 |
Color |
11 |
HEX Item ID. This does not
uniquely identify the item, just the icon and mesh used by the item. |
12 |
Number of lines of delve text
which follows |
13+ |
Delve text, in quotes.
Note: blank delve text lines are removed. |
Name |
Default |
Description |
DefaultMinPurchase | 1 |
Materials for making this many items will be purchased. |
SkillName | The name of the skill you're
advancing as it
appears in your characters abilities tab in daoc. Note that the
skill name (e.g. Armorcraft) usually differs from the recipe skill name
(e.g. Armorcrafting) |
|
RecipeSkillName | The name of the skill you are advancing as it appears in the daoc recipe file. Note that the recipe skill name (e.g. Armorcrafting) usually differs from the skill name (e.g. Armorcraft) | |
LocaleNodeListName | The .NOD file which contains a list of relevant nodes for moving your character to the vendor and craft area. | |
MerchantNodeName | The name of the node where the merchant is, and where daocskilla should go when it runs out of supplies. | |
ForgeNodeName | The name of the node where you can craft, where daocskilla goes when it has materials it needs. | |
RecipeRealm | 1 |
What realm you're in. 1=Albion 2=Midgard 3=Hibernia |
HowOrange | 0 |
When AutoAdvance is on, this is
how orange an item
you want to make is. This will also adjust the skill levels noted
next to the item in the list, but not affect its con color. |
UseMBuy | 1 |
Use /mbuy to buy items from the vendor rather than clicking a bajillion times. |
IncludeRecipes | Only include recipes that match this list. Comma-delimited list, wildcards are supported, spaces must be enclosed in quotes. (e.g. "raw * Jewel",*Rune) A blank IncludeRecipes matches every recipe. | |
ExcludeRecipes | Exclude recipes that match this list. Comma-delimited list, wildcards are supported, spaces must be enclosed in quotes. (e.g. "raw * Jewel",*Rune) A blank ExcludeRecipes matches no recipes. | |
AutoStartProgression | 1 |
Should "Macro Tradeskill" automatically be started on arrival at the ForgeNode? |
AutoDeselectMerchant | 1 |
Should the merchant be automatically unselected for you on arrival at the ForgeNode? This is to prevent autosell from firing if your merchant node is too far from the forge node. |
AutoQuickbarSlot | 0 |
The slot to put the recipe in on arrival at the forge node, or 0 to disable auto-quickbar. Note: The tradeskill icon (e.g. Tailoring) must be in slot 1, therefore valid slots would be 2-10. If this is set, then Macro Tradeskills' progression will also automatically be set to this value on arrival. |
MerchantName | When arriving at MerchantNodeName, attempt to select this merchant using F9. If no merchant name is specified, daocskilla will attempt to select the merchant sells the first material listed for the recipe. |
"Nodename",region,x,y,z,head,radiusLet's look at an example from jord.nod included with the DaocSkilla zip. The second node in the file is:
nodelink1
nodelink2
nodelink3
"Aaric1",101,29588,35270,8005,203,75The name is Aaric1 in Region 101, loc 29588,35720,8005. The implementation does nothing with heading, but when I created this node I was facing 203 (SW I think). The radius is 75, which means that if I am within 75 imperial dark age units from the loc, I'm considered there. There is also a link from this node to the node named NWMerchantArea. By saying it is linked, this means that there is a one-way path, straight and direct, from this node to the NWMerchantArea node. Links are specified one per line and must begin with whitespace. A line which begins right at the first column indicates the end of the link list and the start of a new node.
NWMerchantArea
Exit | Close the connection to the
remote administator. |
Loc | Return current zone-adjusted location information |
Get | Get the value of in internal variable. |
Stop | Stop all autonomous actions. |
Help | Display this help. |
Quit | Quit Dark Age of Camelot |
ArrowUp | Press and hold the Up arrow. Use 'stop' to release. |
ArrowDown | Press and hold the Down arrow. Use 'stop' to release. |
ArrowLeft | Press and hold the Left arrow. Use 'stop' to release. |
ArrowRight | Press and hold the Right arrow. Use 'stop' to release. |
QuickBarPage
(page) |
Set the current quickbar page to <page>. Valid values are 1-10. |
TurnTo
(heading) |
Set the player heading to <heading> degrees. (zone-relative) |
Jump | Make the player jump. |
TurnRateRecal | Recalibrate the turn rate metric. |
GotoXY
(x,y) |
Move the player to zone-adjusted loc <x>,<y>. |
NodeList ([nodename]) | List all nodes in the map node list. If a <nodename> is specified, only <nodename> is listed. |
NodeAdd (name) | Add a node to the map node list at the current position and heading. |
NodeNearest | Find the name of the node in the map node list closest to the current position. |
LeftClick
(x,y) |
Simulate a left mouse click at
<x>,<y>. |
RightClick
(x,y) |
Simulate a right mouse click at <x>,<y>. |
Zone | Dump information about the current zone. |
CharList | Dump the list of characters on this account. |
RawLoc | Return current raw location information. |
/ |
Send command directly to DAoC. |
GotoNode (nodename) | Move the player directly to map node <name>. |
NodeSave (filename) | Save the map node list to <filename>. |
NodeLoad (filename) | Load the map node list from <filename>. |
NodeClear | Clear the map node list. |
Set | Set the value of in internal variable. |
PathTo (nodename) | Move the player to map node <name> via pathing if available. |
MoveInv (frombag,frompos,tobag,topos) | Move an inventory item. (1-based indexes). |
TurnToNode (nodename) | Set the player heading to face map node <nodename>. |
LinkNearestTo (nodename) | Link the node nearest the player to map node <nodename> as well as a reciprical link from <nodename> to the nearest node. |
DumpPath (nodename) | Display the path that will be taken from nearest node to <nodename>. |
Inventory | Dump the contents of the player's inventory. |
Skills | Dump a list of the player's tradeskills. |
Spells | Dump a list of the player's spells. |
Abilities | Dump a list of the player's abilities. |
Specs | Dump a list of the player's specializations. |
Styles | Dump a list of the player's combat styles. |
Currency | Display the amount of currency on the current local character. |
CloseDialog | Clicks the OK button on a dialog. If no dialog is visible then the click will still be issued. |
Commission | Display information about the current tradeskill commission. |
AutoMode ([mode]) | Sets automation mode to
<mode>. Options are none, and trade. Setting to None
disables AutoMode. Setting to Trade makes your charater run |
QuickLaunch ([index or name]) | Launch character |
SelectNPC (name) |
Use the SelectFriendly key and
attempt to select the NPC <name>. |
SendKeys (keys) |
Do a SendKeys call to the DAOC
client. Extended key syntax is available if the DAOC window has
focus. |
AttemptNPCRightClick |
Attempt to right click the NPC
in the middle of the screen. |